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Unity Game Development – Build A First Person Shooter
Master Unity by building your version of Doom or Call of Duty – Free Course
What you’ll learn
- Create impressive First Person shooter games in Unity
- Create efficient games by using pooling techniques to save memory and CPU
- Implement path finding AI using Nav Mesh
- Build game workflows: Main menu, resetting game, game over, victory screen
- Gain a solid grasp of Unity and C#
- Integrate external models and audio into their games
Requirements
- Students need to have some familiarity with Unity and C#
- Download and install Unity (free version is fine)
Description
Have you ever wanted to create your own version of Doom, Call of Duty or Half-Life?
Join us in this new course and have lots of fun building a first-person shooter game with Unity!
Thiscourse is project-based and covers all the main elements of games ofthis genre. After completing this course, you will have all the toolsneeded to program amazing games. These are some of the important skillsyou’ll be acquiring:
- Implement and customize the Unity Standard Assets First Person Controller.
- Kill enemies before running out of bullets.
- Understand collision detection.
- Save memory and CPU by implementing a reusable pool of objects.
- Survive by finding health kits and ammo for you gun.
- Enemy path finding AI using Nav Mesh.
- Integrate external models and audio files.
- Game workflow: Main menu, resetting game, game over and victory screens.
Pleasenote that this course assumes basic familiarity with the Unity engineand C#. It might not be suitable (for the time being!) on it’s own forthose with zero knowledge of Unity.
The main author of this course is Glauco Pires, game developer with experience in different engines such as Unity, Unreal and Spritekit. Glauco has worked creating both mobile, desktop and Virtual Reality games for the main platforms currently in use, and has experience training both offline and online.
This course is co-authored by, and Pablo Farias Navarro, founder of ZENVA. Pablo is the author of +40 online courses in game, web and mobile app development, which have been taken by over 200,000 students from +200 countries. Pablo’s main areas of work at the moment are Unity and Virtual Reality.
Thesource code and game assets are included in the course.
There is also adiscussion area where you can ask questions, meet other students andshowcase your work!
Author(s): Zenva Academy